Full gITF support - Substance Painter now automatically imports and applies textures when loading gITF meshes, removing the need to import or adapt mesh downloads from Sketchfab.Camera import and selection - Multiple cameras can be imported with a mesh, allowing users to switch between angles in the viewport previews of the framed camera angle now appear as an overlay in the 3D viewport.Full animation support will be added in a future update. Alembic support - The Alembic file format is now supported by Substance Painter, starting with mesh and camera data.Consistency between tools has been improved, and additions like exposed presets in Substance Designer and a revamped, universal UI guide make it easier for users to jump between tools. Triplanar Projection received a full 3D manipulator in the 3D viewport, and both can be translated, scaled and rotated directly in-scene.Īlong with the improvements to the artist tools, Substance Painter includes several updates designed to improve the overall experience for users of all skill levels. Standard UV projections feature a 2D manipulator in the UV viewport. Fill layers can be manipulated directly in the viewport using new manipulator controls. Those projection and stencil tools can also disable tiling in one or both axes. Images can be loaded in both the projection and stencil tool without altering the ratio or resolution. The release also includes updates to projection and fill tools, beginning with the user-requested addition of non-square projection. Skin, organic surfaces, wax, jade and any other translucent materials that require extra care will now look more realistic, with redistributed light shining through from under the surface. Artists can add a Scattering map to a texture set and activate the new SSS post-effect. Using Substance Painter’s newly updated shaders, artists will be able to add subsurface scattering as a default option. Substance Painter enhancements include subsurface scattering (SSS), new projections and fill tools, improvements to the UX and support for a range of new meshes. Allegorithmic has released the latest additions to its Substance Painter tool, targeted to VFX, game studios and pros who are looking for ways to create realistic lighting effects.
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